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Although this book is designed for Dark Champions, most of the villains in this book are paranormals. This is done because it is easier to remove paranormal powers for "pure" street-level campaigns than create new ones for superpowered campaigns. In respect to the street genre, however, there has been an attempt to keep the powers plausible; no character in this book can defy gravity, uproot skyscrapers, or fire energy beams from their eyes. Most of the villains' powers are erratic psychic abilities or enhanced physical skills. Written by Chris Avellone
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🇺🇸 Ship from USA · On Agora since 2025
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