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The murderous skeletons are only the beginning. If the party survives that first encounter, they'll be drawn to a ruined tower deep in a cold marsh. There they will encounter the froglike monster who was once a brilliant young alchemist but is now . . . The Hopping Man. Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat. You can use a Quick Quest in several ways: • As a stand-alone adventure for a night or two of play. • As a side quest to drop into an ongoing campaign. • As a seed for a whole new campaign.
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🇺🇸 Ship from USA · On Agora since 2025
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