
$1.95
See if it's really the one
Search with this product to compare it, find similar styles, or turn up something better before deciding.
Gadget Guide: Traps For Mutants & Masterminds Third Edition Writing and Design: Steve Kenson Editing and Development: Jon Leitheusser Art Direction: Pauline Benney Graphic Design: Hal Mangold Art: Steve Walker Playtesters: Leon Chang, James Dawsey, Glenn Hall, Nathan Kahler, Jack Norris, Aaron Sullivan Format: 5-page, full-color PDF [825 KB] Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for your M&M game! Traps "I have you now, heroes! HA HA HA HA HA!" They are a part of every well-prepared villain’s bag of tricks, ranging from the fiendishly complex to the seemingly simple—traps. Some are meant just to capture those who would invade a villain's secret lair or interfere with important plans. Others are meant to interrogate, torture, or kill those unfortunate enough to fall into the villain's clutches. All of them are potential challenges for heroes in your Mutants & Masterminds games.
Have a question about this?
We currently ship within the US, with more countries coming soon.
Final cost and dates are confirmed at checkout.
🇺🇸 Ship from USA · On Agora since 2025
$1.95