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Tech Powers (PDF) A Mutants & Masterminds Power Profile Design and Writing: Steve Kenson Editing and Development: Jon Leitheusser Art Direction and Graphic Design: Hal Mangold Art: Sean Izaakse Playtesters: Darren Bulmer, Leon Chang, Jack Norris, Aaron Sullivan Format: 5-page full-color PDF [321 KB] Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications associated with the power. It's a ready-made guide to creating new heroes and villains for your M&M game! Power Profile: Tech Powers From heavy metal to sleek high-tech, Tech Powers takes a look at the abilities of machines and those who control them. Create a hero with a Machine Body and a Digital Mind, or with the power to Interface with computers and communicate over the world network. Animate machines or operate them from a distance, or exercise intuitive powers of invention. The powers in this Profile let you build a better hero, literally! This product is for Mutants & Masterminds Third Edition.
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🇺🇸 Ship from USA · On Agora since 2025
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