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Showed in a game by Petrosian in Chapter 1.] Knight vs bishop. Not every bishop is better than a knight. Closed position? Bishop locked behind pawns? Knight can move around? Choose that knight over the bishop. The 7th rank. Get those rooks activated—and get them up to the 7th rank in the enemy camp! The defenses will break eventually. And you get that mating attack in a few moves. Fatal passed pawns. Is that a winner or a goner? Decide fast. Not all passed pawns are worth saving. Especially if it makes your king vulnerable and gives your opponent attacking chances. Most club level players focus way too much on opening theory and endgames. Yes, they are important, of course! But if you don’t work on your strategic skills, you will forever be a club level player, sorry. Outline: Chapter 1. Piece Development Chapter 2. The Center Chapter 3. The Central Pawns Chapter 4. Space Advantage Chapter 5. The Bishop Pair Chapter 6. Good and Bad Bishop Chapter 7. Bishop vs Knight Chapter 8. Open Lines Chapter 9. The 7th Rank Chapter 10. Creating Weaknesses Chapter 11. Weak Pawns Chapter 12. Weak Squares Chapter 13. Double Pawns Chapter 14. Passed Pawns Chapter 15. Pawn Chains Chapter 16. Pawn Majority
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🇺🇸 Ship from USA · On Agora since 2026
$128.95