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KNOCKSPELL MAGAZINE - Issue No. 2 - SPRING 2009 Editor’s Note - Matt Finch Art Director’s Note - Jeff Preston From Kuroth’s Quill - Allan T. Grohe, Jr. The Dungeon as Mythic Underworld - Jason “Philotomy Jurament” Cone The Trouble with Thieves - James Maliszewski WhiteBox Thief (1): The Treasure Seeker - Rob Ragas WhiteBox Thief (2): The “Standard” Thief - Salvatore Macri Core Rules Thief (1): The Skillful Shadow - Salvatore Macri Core Rules Thief (2): James Maliszewski Thieves and Tasks - Akrasia Isles on an Emerald Sea 2: An Adventure - Gabor Lux Retro-Clones: Interviews with the Authors Jousting (Optional Rules) - Brendan Falconer Dungeon Oddities - Michael Curtis The Zocchi Experience - Matt Finch The Claws of Ssur-Sparih - James Carl Boney Random City Lair Generator - Sean Wills Random Thieves Guild Generator - Robert Lionheart The Fantasy Marketplace: Looking at Merchants Differently - Michael Shorten Spell Complexity (Optional Rules) - Brendan Falconer Thoughts on Arnesonian Alchemy in the Original Dungeon Game - Jason Vasche When is a Spell Book Much More than a Spell Book? - Brendan Falconer Random Pits & Occupants - Mike Davison Magic Swords & Treasure Maps - Jason “Philotomy Jurament” Cone Leprechauns - David (“Sham”) Bowman Why White Box? - Jim Adams Surviving Old-School Dungeons - Sean Ahmed Three Sorcerous Creations - James Carl Boney Magic Items Review: On the Road of Knives - Matt Finch Masterminds & Minions - bat The Bestiary Only available in PDF format.
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